Product design
Product design, from first sketch to shipped interface
We turn a product idea, or a product that has outgrown its first version, into flows and interfaces that are clear to use and ready to build.
Who it's for
- You have an idea and a deadline, but no designer to shape it into something buildable.
- Your product grew feature by feature, and new users now get lost in it.
- Engineers design screens on the fly because specs arrive late or not at all.
- You're about to launch or raise, and the interface doesn't reflect the quality of the product.
What we do
Discovery and research
Stakeholder and user interviews and a review of what exists, so decisions rest on evidence rather than taste.
UX and information architecture
User flows, navigation and content structure mapped before anything is drawn in detail.
UI design
High-fidelity screens for every state, including empty, loading and error, on desktop and mobile.
3D visuals
Product renders, 3D illustrations and short animations made in Blender, for launches, landing pages and app stores.
Prototyping and testing
Clickable prototypes put in front of real users to catch problems while they are still cheap to fix.
Engineering handoff
Annotated files, specs and a component inventory that engineers can build from without guessing.
How the work runs
Discover
We learn the business, the users and the constraints, and review any existing product and data.
You get: A short brief with goals, users and success criteria.
Typically 1–2 weeks
Define
We map the flows and structure, and agree on scope before visual design starts.
You get: User flows and wireframes of the key screens.
Typically 1–2 weeks
Design
We design the interface in iterations and review it with you every week.
You get: High-fidelity screens and a clickable prototype.
Typically 2–6 weeks
Validate
We test the prototype with users and fix what they stumble on.
You get: Test findings and the revised design.
Typically 1 week
Hand off
We prepare the files for engineering and stay available while the product is built.
You get: Build-ready specs and design support during development.
As long as the build needs
Deliverables and stack
What you receive
- Research brief and user insights
- User flows and sitemap
- Wireframes
- High-fidelity UI for desktop and mobile
- Clickable prototype
- Usability test findings
- Annotated handoff files
- 3D renders and animations, when in scope
Tools we use
- Figma
- FigJam
- Blender
- Maze
- Loom
How we work together
A defined project
We scope it and send you a fixed quote.
Hourly, USD 50/h
Our team works through your backlog, week by week.
Questions
How long does a product design project take?
It depends on scope. A focused feature typically takes 2–4 weeks, and a new product from discovery to handoff typically takes 6–12 weeks. The quote includes a timeline.
Do you work with our existing engineering team?
Yes. We share work in progress early, review feasibility with your engineers as we go and hand off files they can build from. If you don't have a team, we can build it too.
Can you redesign part of our product without starting over?
Yes. We usually start with the flows that matter most, such as onboarding or checkout, and improve the rest over time instead of a big-bang rewrite.
What do you need from us to start?
Someone who can make decisions, access to any existing product, data or research, and an hour a week for reviews.
Can you make 3D visuals for our product?
Yes. We model, light and render in Blender: product shots, 3D illustrations and short animations for launches, landing pages and app stores, delivered as images or video.
How is a project priced?
We quote a fixed price for a defined project once we understand the scope, or work hourly at USD 50/h. Tell us about your project and we'll reply with a proposal within 48 hours.